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Bill Loguidice and Matt Barton of Gamasutra stated that the game's poor quality damaged the company's reputation. Industry analysts often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which partially contributed to the video game crash of 1983.
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Another IGN editor, Levi Buchanan, described it as a "disastrous port", citing the color scheme and flickering ghosts. In 2006, IGN 's Craig Harris echoed similar statements and listed Pac-Man among his own list of the worst home console ports of arcade games. Next Generation called it the "worst coin-op conversion of all time" in 1998 and attributed the mass dissatisfaction to its poor quality. Later retrospectives considered it one of the worst products from this period of video games. It was lambasted by critics upon release critical of the poor conversion from the arcade title. Some of these changes included simplified graphics, a modified maze layout, and "flickering" ghosts-a result of the game rendering one ghost per frame on screen, due to the limitations of the Atari 2600 hardware. Pac-Man, a port of Namco's arcade game Pac-Man for the Atari 2600, was altered from the original in order to meet the 2600's limitations. In response to the game's criticism, the makers of the game elected to preview the game for women's and Native American groups, an act which some thought was a publicity stunt.
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That same year, the game was credited by Australian PC Magazine as being one of the worst games ever made. In 2008, the University of Calgary professor Tom Keenan cited "the hideous Custer's Revenge game", 26 years after its release, in an op-ed piece about current video game violence issues for the Calgary Herald. It was listed as the most shameful game of all time by GameSpy, as the third-worst game of all time by PC World, and GameTrailers and the ninth-worst game by Seanbaby in Electronic Gaming Monthly. In addition to being widely considered offensive due to its plot involving the apparent rape of a Native American woman, the game was also poorly received for its quality.
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For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile games, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions, as well as extensive use of stock game assets with little to no original artwork used.ġ980s Custer's Revenge (1982) Ĭuster's Revenge is an unlicensed Atari 2600 game made by American Multiple Industries in 1982, loosely based on 19th century American General George Armstrong Custer and the Battle of the Little Bighorn. With certain exceptions, this list also omits controversial video games whose negative reception revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. The list mostly omits licensed tie-in games for films or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non- AAA development studios. The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV and No Man's Sky, at their original launch before they were reworked with content updates through patches.
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Such games are identified through overall low review scores including low aggregate scores on sites such as Metacritic, frequent appearances on "worst games of all time" lists from various publications, or otherwise carrying a lasting reputation for low quality in analysis by video game journalists. This is a list of video games that have gained an enduring negative reception, often due to being perceived by reviewers as having low-quality or outdated graphics, glitches, poor controls for gameplay, or irredeemable game design faults.
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